We’re back to the World of Warcraft updates now, with several class changes provided for the journey from level 90 to level 100 in the Warlords of Draenor expansion.
These are the Death Knight, Druid and Hunter changes that have been earmarked so far.
Continue reading “Blizzcon 2013 – WoW Death Knight, Druid & Hunter Changes”
As with the World of Warcraft announcements thread, I’ve decided to amass all the information I can get my grubby mitts on with Diablo: Reaper of Souls, the latest expansion to be released in the Diablo series.
As you can expect, it all looks pretty sensational.
Continue reading “Blizzcon 2013 – Diablo Announcements”
More information has come out about Blizzard’s new venture Heroes of the Storm, this time showcasing the kinds of heroes players will be able to utilise ingame.
Here’s what I’ve found so far.
Continue reading “Blizzcon 2013 – Heroes of the Storm Characters Revealed”
Phewph, that was a lot of World of Warcraft related stuff. I’m taking a break from it for the moment, because I know there’s going to be even more announcements to write about, and I don’t want to get crippling excitement pains. Well, not just yet anyway.
Fortunately, Blizzard make quite a few immense games, and they have just announced another one.
Continue reading “Blizzcon 2013 – Heroes of the Storm”
As I mentioned in the previous Blizzcon post, the character models for World of Warcraft are getting an overhaul – something that players have been asking for for a long time. We’ve been teased with bits and pieces – newly designed Druid shapeshift models, Thrall looking all fierce, as well as Jaina getting some botox.
But now the spotlight has shifted.
Continue reading “Blizzcon 2013 – Character Model Revamp”
Usually I sit back of an evening and mull over what I want to write about. Is there something in the gaming world causing a ruckus? Maybe a new piece of hardware, or a developer with a masters in flamenco dancing? Finding the right piece to write about can be daunting. Then, you get days like the Blizzcon weekend, where information is flying at your from all angles at all times.
Fortunately, those are the best days.
Continue reading “Blizzcon 2013 – World of Warcraft Announcements”
Blizzard Entertainment’s titanic action role playing game Diablo III is getting it’s first expansion, if you didn’t know. It’s called Reaper of Souls, and it looks pretty incredible – if you thought you worked your ass off to secure the Black Soulstone first time round, then be prepared for another marathon round of undead-splattering to pry it from the grips of the former Archangel of Wisdom, Malthael.
As with all new expansions, there are new things trying to kill you – so I made a rough guide about what will be trying to maul your face.
Continue reading “Diablo III: Reaper of Souls – Champion’s Undead Checklist”
A new venture by Jagex, the creators of the fantasy MMORPG Runescape, allows players to freely donate their gold and in return, for every one-million gold donated, the company will donate $1 to charity. A sensational idea, especially given the fact that Runescape has an economy worse off than the outer regions of Zimbabwe, but my recollection of players of old is that they were all money-farming introverts, just like myself.
Well, I was wrong. Players have already donated over one-hundred and fifty billion gold, and there’s more on the way.
Continue reading “Runescape Players Pledge Billions of Gold to Charity”
A lot of games – too many perhaps – are bound by their insistence that giving the player the ability to flaunt their power and dominate their enemies is too easy. What fun is there in annihilating marauding goblins with an Armageddon-esque tempest of meteors, to conjure frostbitten earth barriers to deflect your foes’ onslaughts, to enchant your chosen weapon with arcane thunder…
You get where I’m going with this, right?
Continue reading “Magicka – Can You Spell Anarchy?”
If you were part of the huge playerbase for the first Slender game, then you were likely scared shitless more times than you can count. Stumbling about like a wounded foal, the flashlight illumination mimicking your shaking hand as it grips the mouse. You think if you walk backwards, you might be able to grab that final note, and then you’re left wondering if anything would ever frighten you quite as much as the faceless predator standing at your back in Parsec Productions’ first indie masterpiece.
Well, bad news. Slenderman is back, and he has stepped up his game.
Continue reading “Slender: The Arrival”