After diving into Lady Six Sky in a previous post, it’s time to see what’s up with Simon Bolivar of Gran Colombia in the new Frontier Expansion Pass of Civilization VI. Focusing more on domination in contrast to Lady Six Sky’s more friendly science benefits, let’s dive in and see how he fares against the pantheon of great civilizations already on offer.
So you’ve crushed your neighbors beneath your boot with domination, and fired your colony off towards the stars for your science victory. Now it’s time to take a step back, and appreciate the finer things in life – art, poetry, and spamming national parks. With the right civilizations and the right tactics, you can brutalize the planet gently in order to ensure that it’s YOUR blue jeans that everyone is wearing.
This time I’m going to dive in to my top 3 civilizations – in no particular order – for maximizing tourism and achieving a culture victory, and what makes them so adept at doing so.
If domination is not your preferred path to victory in Civilization VI, fret not – there are plenty of other ways to win. Colonizing Mars is as good a way as any, and can ensure that you don’t have to suffer the hardships of a global climate crisis after you manufacture all your rockets. Leave those other, less science-inclined philistines to mop up the mess.
This time I’m going to dive in to my top 3 civilizations – in no particular order – for reaching the stars and winning a science victory, and what makes them so adept at doing so.
Although conquering the world by land is great fun in Civilization VI, there’s something to be said for taking the world by sea. If you enjoy playing on Archipelago or Island maps, there’s a good chance you’ll skip the monotony of building roads for your troops and will simply take to the seven seas instead.
This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by sea, and what makes them so adept at doing so.
Sid Meier’s Civilization VI is an absolute cracker of a game with many ways to emerge the victor – seek and destroy, reach the stars, or be the sole provider of blue jeans on the planet. Any way you go about it, Civilization VI is a game to get lost in, so who wouldn’t want the best chance to win?
This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by land, and what makes them so adept at doing so.
The original hero class, Death Knights have had a solid expansion in Battle for Azeroth. Having mained my own Death Knight for large swathes of patch 8.2 and 8.3, Unholy and Blood in Mythic+ and raids has proven so enjoyable that I’m now faced with the prospect of not switching my main at all when Shadowlands is released.
Ian Bates, better known as Red Shirt Guy for his heroic lines of questions during BlizzCon panels, recently tweeted that references to the War of the Thorns, the Battle of Lordaeron, and azerite in general is being removed for both Horde and Alliance in the new leveling format. Massive, enormously consequential storylines are being ignored and are not considered essential for new or leveling players.
Moreover, the Forsaken intro quests define them as “tirelessly striving to protect the living”, in stark contrast to their entire existence in the story from Vanilla to where we are now.
Shamans have suffered through World of Warcraft’s seventh expansion Battle for Azeroth, with all three specializations experiencing hardships at one point or another. Blizzard developers have been criticized left and right for not understanding players’ grievances, but the Shadowlands alpha testing has revealed some pretty promising changes.