Although conquering the world by land is great fun in Civilization VI, there’s something to be said for taking the world by sea. If you enjoy playing on Archipelago or Island maps, there’s a good chance you’ll skip the monotony of building roads for your troops and will simply take to the seven seas instead.
This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by sea, and what makes them so adept at doing so.
Continue reading “Civilization 6: Who Are The Best Leaders? – Naval Domination”
Sid Meier’s Civilization VI is an absolute cracker of a game with many ways to emerge the victor – seek and destroy, reach the stars, or be the sole provider of blue jeans on the planet. Any way you go about it, Civilization VI is a game to get lost in, so who wouldn’t want the best chance to win?
This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by land, and what makes them so adept at doing so.
Continue reading “Civilization 6: Who Are The Best Leaders? – Land Domination”
The original hero class, Death Knights have had a solid expansion in Battle for Azeroth. Having mained my own Death Knight for large swathes of patch 8.2 and 8.3, Unholy and Blood in Mythic+ and raids has proven so enjoyable that I’m now faced with the prospect of not switching my main at all when Shadowlands is released.
Why? Because Death Knights are looking baller.
Continue reading “Switching Mains in Shadowlands – Death Knight Class Changes”
The cawing echoes of vultures sweeps across the dusty plains like a wave, mimicking the breeze as it ripples across the grass. Little disturbs the wildlife in these parts, but a crackling fire illuminates the dusk – revealing four adventurers, cloaked in linens and relishing the warmth of the humble campfire.
Continue reading “A Trip to Barovia – Part I”