Blizzcon 2013 – WoW Death Knight, Druid & Hunter Changes

We’re back to the World of Warcraft updates now, with several class changes provided for the journey from level 90 to level 100 in the Warlords of Draenor expansion.

These are the Death Knight, Druid and Hunter changes that have been earmarked so far.

Death Knights
Death Knights

Necrotic Plague – Passive – A powerful disease that deals 100 damage per stack every 3 sec for 30 sec. Each time it deals damage, it gains 1 stack, and jumps to another nearby enemy if possible. Cannot be spread by Pestilence – Replaces Blood Plague.

Defile – 1 Unholy rune – 30 yardd range – Instant – 30 second cooldown – Defiles the ground targeted by the Death Knight, causing 100 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second – Replaces Death and Decay.

Breath of Sindragosa – 15 Runic Power, plus 15 Runic Power per second – Instant – 1 minute cooldown – Continuously deals 2000 Shadowfrost damage every 1 sec to enemies in a cone in front of you. This effect lasts until canceled or Runic Power is exhausted.


Touch of Elune:

Balance – Sunfall – Passive – Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.

Feral – Lunar Inspiration – Passive – Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.

Guardian – Guardian of Elune – Instant – 1.5 sec cooldown – Requires Bear Form – Instantly converts up to 60 Rage into up to 5000 absorption for 15 seconds – Replaces Frenzied Regeneration.

Restoration – Moment of Clarity – Passive – Omen of Clarity now lasts 5 seconds, instead of being a 1 second cast.

Will of Malfurion:

Balance – Zenith – Channeled – Targets all enemies within 60 yards and accelerates the caster’s Moonfire and Sunfire effects, causing them to deal damage at 400% of the normal rate for 4 seconds.

Feral – Bloody Thrash – Passive – Thrash now also spreads Rake to other damaged enemies.

Guardian – Malfurion’s Tenacity – Passive – Increases your Armor by 200% of your Agility.

Restoration – Germination – Passive – Genesis now also extends Rejuvenation by 1 second after hastening it.

Might of Malorne:

Balance – Equinox – Passive – Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.

Feral – Savagery – Passive – Savage Roar is now passive.

Guardian – Bristling Fur – Passive – After using Enrage, the next attack against you will deal 50% less damage.

Restoration – Rampant Growth – Passive – Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.


Bola Shot – 30 Focus – 40 yard range – Instant – Fires a bola at the target, which wraps around them. After 1 sec, it explodes, dealing 3000 Fire damage to them, and an additional 2000 Fire damage to all enemies within 5 yards – Replaces Arcane Shot.

Snipe – 40 yard range – 2.77 second cast – Requires Ranged Weapon – Carefully line up the perfect shot, dealing 150% weapon damage. Generates 60 Focus – Cannot be cast while moving – Replaces Steady Shot and Cobra Shot – Beast Mastery & Survival: Also refreshes Serpent Sting – Marksmanship: Also triggers Steady Focus.

With or Without You:

Beast Mastery – Versatility – Passive – Increases the effect of your pet’s Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec:
– Rabid
– Spiked Collar
– Thunderstomp
– Blood of the Rhino
– Great Stamina
– Bullheaded
– Cornered
– Boar’s Speed

Marksmanship & Survival – Lone Wolf – Passive – Increases all damage dealt by 30% when you don’t have a pet active.

Author: graemefinch

Teacher, avid Warcrafter, gifted Dungeons and Dragons character creator. Passionate about all things high fantasy and RPG.

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