Blizzcon 2013 – WoW Mage, Monk & Paladin Changes

We’re back to the World of Warcraft updates now, with several class changes provided for the journey from level 90 to level 100 in the Warlords of Draenor expansion.

These are the Mage, Monk and Paladin changes that have been earmarked so far.

Mage

Mage

Prolonged Exposure:

Arcane – Arcane Overpower – Passive – Casting Arcane Missiles extends Arcane Power duration by 2 seconds.

Fire – Kindling – Passive – Your Fireball, Pyroblast, and Inferno Blast critical strikes extend Combustion duration by 1 second.

Frost – Thermal Void – Passive – Casting Ice Lance extends your Icy Veins duration by 2 seconds.

Focusing Crystal – 40 yard range – Instant – 1 minute cooldown – Conjures a focusing crystal at the target location, which is attackable only by the Mage. The crystal will absorb the power of all damage dealt to it. After 10 seconds, it will release bursts of energy, dealing damage equal to 130% of the damage taken, split between all enemies within 8 yards, over 6 seconds.

Falling Stars:

Arcane – Arcane Orb – Instant – 15 second cooldown – Launches an Arcane Orb forward from the Mage’s position, traveling up to 40 yards, dealing 1000 Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.

Fire – Meteor – 1000 Mana – 40 yard range – Instant – 45 second cooldown – Calls down a meteor which lands at the target location after 3 seconds, dealing 10000 Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 2000 Fire damage over 10 seconds to enemies in the area.

Frost – Comet Storm – 1000 Mana – 40 yard range – Instant – 30 second cooldown – Calls down a series of 7 icy comets on and around the target, each of which does 2000 damage, split between all enemies within 5 yards of the impact point.

Monk

Monk

Vital Conviction:

Brewmaster – Soul Dance – Passive – You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.

Mistweaver – Detonate Chi – 1000 Mana – 100 yard range – Instant – Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yards.

Windwalker – Hurricane Strike – 15 yard range – Instant – 45 second cooldown – Unleash a rapid series of kicks, dashing between nearby targets, dealing 14000 damage over 3 seconds. While kicking, you are immune to all damage and effects.

Chi Explosion – 1 Chi, 40 yard range – Instant – Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:
Brewmaster:
1+ Chi: Deals 2500 Nature damage to an enemy.
2+ Chi: You also gain Shuffle for 6 seconds.
3+ Chi: Also purifies all of your staggered damage.
4+ Chi: The damage also hits all enemies within 8 yards of the target.
Mistweaver:
1+ Chi: Heals an ally for 2500.
2+ Chi: This healing also heals all allies within 8 yards of the target.
3+ Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target.
4+ Chi: Healed allies are also healed for an additional 800 over 6 seconds.
Windwalker:
1+ Chi: Deals 2500 Nature damage to an enemy.
2+ Chi: Damaged enemies also take an additional 1500 Nature damage over 6 seconds.
3+ Chi: Also generates a charge of Tigereye Brew.
4+ Chi: The damage also hits all enemies within 8 yards of the target.

Serene Mists:

Brewmaster & Windwalker – Chi Serenity – Instant – 1.5 minute cooldown – You enter a state of mental and physical serenity for 10 seconds. While in this state all Chi consumptions are instantly refilled.

Mistweaver – Soothing Tendrils – Passive – Your Soothing Mist now also chains to up to 2 additional allies within 15 yards of the last ally, and has a 50% higher chance to generate Chi.

Paladin

Paladin

The Light Within:

Holy – Bastions of Light – Passive – Beacon of Light can now be placed on up to two targets.

Protection and Retribution – Empowered Seals – Passive – Your Seals also cause your Judgment to empower you with an additional beneficial effect:
Judgment of Justice: Increases your movement speed by 10% for 20 seconds.
Judgment of Insight: Heals you for 3% of your maximum health every 2 seconds for 20 seconds.
Judgment of Righteousness: Increases your attack speed by 10% for 20 seconds.
Judgment of Truth: Increases your attack power by 10% for 20 seconds.

Seal of Faith – 623 Mana – Instant – Fills you with Holy Light, causing you to gain Faith equal to all damage dealt. Faith acts as spell power toward the next healing spell you cast:
Holy: While Seal of Faith is active, all damage dealt is increased by 30%.
Protection & Retribution: While Seal of Faith is active, all damage dealt is reduced by 30%.

Divine Conviction:

Holy – Saved by the Light – Passive – When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 seconds. You cannot shield the same person this way twice within 60 seconds.

Protection – Holy Shield – Passive – Increases your block chance by 10% and when you block, you deal 2000 Holy damage to your attacker.

Retribution – Final Verdict – 3 Holy Power – Melee Range – Instant – Requires Melee Weapon – Empowers your weapon with holy energy, and performs a devastating strike, dealing 250% weapon damage as Holy – Replaces Templar’s Verdict.

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