World of Warcraft has been my vice for the past six years, and has commanded a lot of my time. Once I shook off the totally legitimate preconception that buying the game would be problematic for my teenage education, I dived in head first. And I loved it.
Since the big announcement at Blizzcon about the next World of Warcraft expansion – Warlords of Draenor – information has been light. However, World of Warcraft‘s Creative Director, Alex Afrasiabi, has taken to Twitter to keep us all abreast of the latest stuff he and his team are working on.
The gear players receive in World of Warcraft has undergone change after change over the past few expansions. Hit and expertise have changed functions and values, Spirit became an option for caster damage classes, Mastery gave us more diversity in gear, and much more.
As well as all the visuals revealed at Blizzcon 2013, the developers have also had a great amount of information to deliver about the sound and music in World of Warcraft. Some of it might seem incidental, but some of it is quite exciting.
Phewph, I need a break. While I recover from this information overload induced coma, take a look at the developer interview from Blizzcon. Once I’m less dead, I’ll jot down what the developers have cleared up.