Civilization 6: Who Are The Best Leaders? – Naval Domination

Although conquering the world by land is great fun in Civilization VI, there’s something to be said for taking the world by sea. If you enjoy playing on Archipelago or Island maps, there’s a good chance you’ll skip the monotony of building roads for your troops and will simply take to the seven seas instead.

This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by sea, and what makes them so adept at doing so.

Continue reading “Civilization 6: Who Are The Best Leaders? – Naval Domination”

Civilization 6: Who Are The Best Leaders? – Land Domination

Sid Meier’s Civilization VI is an absolute cracker of a game with many ways to emerge the victor – seek and destroy, reach the stars, or be the sole provider of blue jeans on the planet. Any way you go about it, Civilization VI is a game to get lost in, so who wouldn’t want the best chance to win?

This time I’m going to dive in to my top 3 civilizations – in no particular order – for conquering the world by land, and what makes them so adept at doing so.

Continue reading “Civilization 6: Who Are The Best Leaders? – Land Domination”

Call of Duty: Warzone – Fun, Fleshed-out, and Free

A change of pace from high fantasy and adventure, I’ve traded in role-playing games for rocket propulsion grenades over the past week in Call of Duty‘s battle royale experience Warzone.

It’s been great fun getting to grips with it and, best of all, it’s free.

Continue reading “Call of Duty: Warzone – Fun, Fleshed-out, and Free”

Switching Mains in Shadowlands – Death Knight Class Changes

The original hero class, Death Knights have had a solid expansion in Battle for Azeroth. Having mained my own Death Knight for large swathes of patch 8.2 and 8.3, Unholy and Blood in Mythic+ and raids has proven so enjoyable that I’m now faced with the prospect of not switching my main at all when Shadowlands is released.

Why? Because Death Knights are looking baller.

Continue reading “Switching Mains in Shadowlands – Death Knight Class Changes”

World of Warcraft – The Horde Will Get Away With Genocide, As Blizzard Moves to Erase Past Transgressions in Shadowlands

Ian Bates, better known as Red Shirt Guy for his heroic lines of questions during BlizzCon panels, recently tweeted that references to the War of the Thorns, the Battle of Lordaeron, and azerite in general is being removed for both Horde and Alliance in the new leveling format. Massive, enormously consequential storylines are being ignored and are not considered essential for new or leveling players.

Moreover, the Forsaken intro quests define them as “tirelessly striving to protect the living”, in stark contrast to their entire existence in the story from Vanilla to where we are now.

Spoilers ahead.

Continue reading “World of Warcraft – The Horde Will Get Away With Genocide, As Blizzard Moves to Erase Past Transgressions in Shadowlands”

Switching Mains in Shadowlands – Shaman Class Changes

Shamans have suffered through World of Warcraft’s seventh expansion Battle for Azeroth, with all three specializations experiencing hardships at one point or another. Blizzard developers have been criticized left and right for not understanding players’ grievances, but the Shadowlands alpha testing has revealed some pretty promising changes.

Continue reading “Switching Mains in Shadowlands – Shaman Class Changes”

WoW: Shadowlands – Torghast, Warcraft’s Roguelike Adventure

Each new expansion for World of Warcraft brings with it new activities and gameplay experiences to enjoy, some of them winners and some of them not. Blizzard’s upcoming expansion Shadowlands is building on popular roguelike elements to challenge players with Torghast, Tower of the Damned – an ever-changing prison filled with levels, loot, and undead lackies.

So will it be a winner, or not?

Continue reading “WoW: Shadowlands – Torghast, Warcraft’s Roguelike Adventure”

World of Warcraft: Shadowlands – Global Cooldown Changes Not Reverted, Despite Player Feedback

Following a successful expansion in Legion almost four years ago, Blizzard developers surprised players by announcing a tentative change on the then-latest alpha build which would add certain cooldown abilities onto the global cooldown – the 1.5 second base period between casting or using abilities in-game.

With Shadowlands fast approaching towards the end of the year, it seems as though the global cooldown will remain on those same abilities – and that’s a mistake.

Continue reading “World of Warcraft: Shadowlands – Global Cooldown Changes Not Reverted, Despite Player Feedback”

A Trip to Barovia – Part I

The cawing echoes of vultures sweeps across the dusty plains like a wave, mimicking the breeze as it ripples across the grass. Little disturbs the wildlife in these parts, but a crackling fire illuminates the dusk – revealing four adventurers, cloaked in linens and relishing the warmth of the humble campfire.

Continue reading “A Trip to Barovia – Part I”

Dungeons and Dragons 5e – New Elf Subraces for Unearthed Arcana

Variant Elves. Velves?

Following the release of the Tiefling subraces – both in the 2015 Unearthed Arcana material and the more recent preview from last month – Wizards of the Coast have decided to add a little more variance to the traditional elf archetypes: High Elves, Wood Elves and Drow will be joined by the Avariel, the Grugach, Sea Elves and the Shadar-kai.

Continue reading “Dungeons and Dragons 5e – New Elf Subraces for Unearthed Arcana”